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Tutorial 16: Frustum Culling. The three dimensional viewing area on the screen where everything is How frustum culling solves our problem is that we can instead determine before rendering if a model...Visibility culling of a scene is a crucial stage for interactive graphics applications, particularly for scenes with thousands of objects. The culling time must be small for it to be effective.We present an OpenGL-assisted visibility culling algorithm to improve the rendering performance of large polygonal models. Using a combination of OpenGL-assisted frustum culling, hierarchical model-space partitioning, and OpenGL based occlusion culling, we achieve a significant better performance on general polygonal models than previous ...